"ME
GAMES" EXHIBITION CREDITS
Exhibition
Steward: Orna Cohen
Project Manager: Maud Gouy
Design and layout design
Layout design co-ordination: Vincent Paradis
Design concept: Alexandre Chinon, Benoît Lamy
Production engineering: Amadeo Rodriguez
Lighting: Jean-François Saliéri, Attention mouvement
Graphics
Design: Christophe Billoret, Valérie Charlanne and Sophie
Costamagna,
Les Inventeurs du Réel
Iconography: Denis Pasquier
Texts: Gérard Foy, Véronique Pons
Re-reading: Foliotine
Translation: ILTI
Graphics follow-up: Sylvie Clergue
Communication:
Paloma Bertrand, Marie-Hélène Vatbot
Accessibility: Hoelle Corvest, Jean-Pierre Ferragu
Management: Patricia Melon, Véronique
Ruault
Legal department: Marie-Laure Bruneau, Cyril
Grenon, Marie-Pierre Malarme (market monitoring)
Secretarial services: Farida Seba
Thanks
to: Eric Lapie and Dorothée Vatinel; Alisson Boiffard,
DESS Université Paris-Nord (Paris North University postgraduate
studies) trainee; Jocelyne Préveral
Scientific
advisors:
- Jacques Audebrand, Consultant Trainer - Educational engineering
- Chantal Barthélémy-Ruiz, Université Paris-Nord
(Paris North University) professor (Games science postgraduate
studies)
- Gilles Brougère, head of DESS Sciences du jeu (Games
science postgraduate studies), Université Paris-Nord (Paris
North University)
- Anne Cayla, recreation education specialist, advisor at Eveil
et Jeux
- Béatrice Dournon–Boquien, creator of the Festival
International du Théâtre d'Entreprise (International
Festival of Corporate Theatre)
- Gérard Foy, expert consultant, training projects manager
- Stéphane Hanczyk, trainer, educational engineering consultant
- Eric Lardinois, reader at the Polytechnique de Mons (Mons Polytechnic),
Belgium
Exhibition production:
Layout design: Arscenic
Exhibits: Atelier Dexet, Atelier Veroliv
Graphics: En apparence, Objectif numérique
Exhibition operation:
Cultural action: Catherine Brébion, Nicole Bruyant, Mohamed
Mahfoud Chkouri, Jean-Marc Dreuillaux, Nathalie Faure, Bruno Goldma,
Olivier Persenot
Reception: Elisabeth Gimenez
Supervision: Jean-Pierre Barrere, Jean-Claude Crème, Valérie
Rech, José Wellez-Cabral,
Eric Braun (site regulator), Carlos Barbolla (DMT)
Where do the exhibits come from?
“Improvise”, based on the game “Improvisade”
developed by Chantal Barthélémy-Ruiz
“Associate”, based on the game “Brainway”
developed by Eric Lardinois, Ludica
“Diagnose”, based on the game “Amnésia”,
Parker Tonka France SA, 14/16, rue Scandicci 93500 Pantin
“Positioning yourself”, “Quarto”
game, Gigamic – SARL ZAL Les Garennes BP 30 62930 Wimereux
“Anticipate”, based on the game “Balanx”,
Fun Connection Head Office Europe PO Box 20216 D-13512 Berlin
“Share”, based on the game “Flash”,
Editions Ravensburger, Attenschwiller, France
“Listen”, based on the game “Taboo”,
Hasbro France, Savoie Technolac 73378 Le Bourget-du-Lac Cedex
“Distinguish”, based on the game
“Confusion”, Ravensburger Spieleverlag
Postfach 1860, D 88188 Ravensburg
“Self-control”, based on the game
“Jungle speed”, Asmodée Editions
91 rue Tabuteau
BP 408
78534 Buc Cedex
“Talk”, based on the game “Tabaijana”,
Herder Spiele Verlag Herder, Hermann-Herder-Str. 4 D-7800 Freiburg
“Adjust”, based on the game “Wat’n
dat!?”, ASS Spielkarten Verlag GmbH Vertrieb durch
Ballinstrasse 16 D-12359 Berlin.